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Brooklyn Sheets
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TriMet & Road Code
Role
Junior Unity Developer
Engine
Unity
Studio
Foundry45
Platforms
HTC Vive Focus, HTC Vive Pro
Created VR training applications in Unity with a proprietary codebase.
Took initiative and learned codebase, to add and edit functions and classes to improve functionality.
Contributed to packages and their maintenance.
Main developer for a 1 ½ year-long project, adapted to changing teams, and was responsible for project maintenance.
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